Wishing all a happy new year. And some updates, of course.

Posted in General, Heavy Support, Orks, Ramblings on December 30, 2009 by daedalusaf

I haven’t been actively pursuing the hobby lately due to work and life commitments, but I have recently bought a box of loota/burna boyz, and kitbashed parts of my now defunct kommandos (putting the sneaky gitz on hiatus for a while), and came up with 8 Lootas and 7 Burna Boyz. It’s more Deffskull this way.

I’m also going to get the Orky end of an AoBR box in a couple of weeks, so I’ve got more conversions!

In the meantime, I have been working on these guys:

Kans with Kustom Mega-Blastas and CCWs. They’ve got long ways to go, but this is generally where I wish to go with them.

In sadder news, I’ve lost all my paints, and it’d be a while before I can stock back up on them.

That’s all from me this year. Hope the ushering of the new year goes well for everyone, and see you next year!

White Skullz

Posted in Fast Attack, Orks on December 9, 2009 by daedalusaf

Most people I have played with know I have the old school bikes. So I decided to treat myself to a box of new bikes.

Introducing, Kommanda Grimgob, boss o’ da White Skullz

‘is Leftenant Gornutz:

‘is Uvva Leftenant Gobsmash

Kindred

Posted in Ramblings, Uncategorized with tags , on December 9, 2009 by daedalusaf

A smashing tourney set up by our local gaming club Legio. Can’t wait for it to get started!

Mekking vehicles…

Posted in Orks, Troop on December 8, 2009 by daedalusaf

I’ve gone and redone my Nutmek and done made him bigger, since he should be nob-sized afterall. I don’t have pictures of him yet.

In the meantime though…

I’ve been tinkering around with a toy trukk, and came up with this:

The trukk’s almost done before it goes for painting. I’m trying something for the tires and the engine…

I’ve also started back a long forgotten project:

Mek at work…

Posted in HQ, Orks, Ramblings with tags , , , , , , , , , , , on November 20, 2009 by daedalusaf

It’s been sometime. Morshak’s been at the shop tinkering…

Morshak Nutmek looked out the window of his mek shop, as thoughtfully as a chief mekboy could be. “Da Mega Armour projekt fer da Boss has all gone ta bitz” he said to himself, loud enough for his grot oilers to hear. They took that as a warning sign to back off. Boss Sekun Anda would not be pleased with his failure. The Plundaboyz had failed to get him ‘da worky bitz’ that he thought he needed to get the project going.

He turned around and looked at the mek shop that had been his pride and joy. His beady red eyes locked onto the grabbin’ klaw he used to hoist the mega armour. “If only der wuz a way ta work fasta and more kunnin’!”. The Mek Shop is more than adequate a place to work, but Morshak had to divide time between play (‘tinkerin’ wif gubbinz’) and play (‘watchin da umies do da burny dance’), and the mega armour project was delayed as a result. “Hrmm…” Morshak scratched his wide chin as he looked more intently at the grabbin’ klaw. “Wot if I brought da tinkerin’ to da burny dance?”.

Morshak Nutmek spent the next hour working on his new project.

I previously said that there felt like something was missing from Morshak Nutmek. I realize it must have been good taste. So I decided to start back from scratch, but didn’t know where to go until after I got my Battlewagon kit. After chucking the Grabbin’ Klaw aside as something I wouldn’t use at all for the Wagon, I decided that Morshak would find use for it. And he has.

Front shot
I took out the back of the Big Mek (Nutmek from now on) and both arms. I GSed the Mek apron and hammer. I glued on shoulder pads and the Grabbin Klaw to a burna tank. I drilled a hole in the burna bit so that I could switch between burna and power klaw

Right Side shot
I stuck on the grabbin’ klaw controller arm, and glued on a burna piping and wire to connect it to the burna tank

Back Shot
I wanted the KFF to be a module, so I drilled some holes and added copper wires for strength. The KFF used to be the burna Nutmek used (in the before pic). The ball and dish were reused.

Back Shot without KFF
Like I said, modular. I hope to be able to make other wargear to replace the KFF, but since I have a SAG Mek already, it’s not a priority.

Left Side shot
The Wrench, from the Loota/Burna sprue. In the top left is a small tank connected to the burna. You can never have too much squig oil!

Mug Shot
I wanted to make a mug like the Big Mek in the Ork Codex. I don’t have GS skills, so I cut off the goggles (and half a face) of a burna boy head and swapped with the mek’s googly eyes

Power Klaw Shot
Here’s the Power Klaw replacement.

Morshak Nutmek

Posted in HQ, Orks with tags , , , , , , , , on September 17, 2009 by daedalusaf

The chief Big Mek of the Plundaboyz. He’s in charge of bashing up mega armours, killa kans, deff dreads, and uvver werky know-wots. He’s also my very first conversion, yet I think there’s something missing…

Morshak Nutmek

Grimbag Dakkamek

Posted in HQ, Orks with tags , , , , , , , , on September 17, 2009 by daedalusaf

Probably the most converted model to date. I didn’t really want to pay for a cookie-cutter Shock Attack Gun (SAG) Big Mek, even though it’s a swell model. So I decided to scratchbuild a SAG. Therein I learnt my first lesson in conversions: Always Plan On Paper. I had a basic plan in my head, and that was to add some whirly bits here and there. I didn’t put it on paper, so the outcome wasn’t really what I had imagined. I literally took bits and pieces out of my bitz box and went with the flow. I think it looks good and killy, but it needs fine-tuning.

Grimbag Dakkamek

planning to add an ammo runt on base to anchor him, as the gun is rather heavy for his plastic body.

Waaagh! Sekun’Anda

Posted in HQ, Orks on September 17, 2009 by daedalusaf

I started out Orks by purchasing some used Orks. Having done that, I came out with a theme for my army.

Klan: Deathskulls (or to be more proppa, Deffskullz). It seemed appropriate as a) I was ‘looting’ stuff from others and b) They are a lot that are more likely to come up with custom merchandise than the other clans. I didn’t want to paint myself into a corner, though, by being stuck to a clan, so I decided that my boyz were an off-shoot mob from the Deathskulls.

Name: Sekun’Anda’s Plundaboyz. The warboss’ name is Boss Sekun’Anda (because he’s…umm…second hand?) and his Plundaboyz.

Sekun’Anda plans to build himself the biggest baddest mega armour so that he can overthrow the current Deathskull boss.

Boss Sekun'Anda

The base body is the Boss with Attack Squig. The Powerklaw is a kitbash of the buzzsaw from the Nobz sprue, 2 choppas and 2 chainswords off the Boyz sprue.

The shoota counts as Shoota with Kombi-Skorcha. It’s 2 big shootas off the old trukks (Those trukks were really weedy. The ‘big’ shootas were the size of regular shootas). The Skorcha is (if my memory serves me well): a lego piece (the grey tube), two motherboard batteries (the small cannister. At least I think they are batteries), wires, stirrer and I’m not really sure what the pink thing is. I think it was from a pen.

I thought the shoota was a little big. But he’s da boss afterall, and the big gun will hold till he gets his mega armour.

Welcome to Da Shop!

Posted in Orks, Ramblings with tags , , , on September 17, 2009 by daedalusaf

I started out my love for wargaming with Warmachine. I dabbled a bit in Confrontation before it went belly up, and picked up Hordes since I was used to Warmachine.

A shift in interest back to Warhammer 40k at my LGS (Wolf’s Game Shop) piqued my interest in a game I haven’t even once considered before. After much deliberation and research on my part, I decided to take the plunge and go with Orks.

Why? Several reasons:

1. Looks: I like the overall ramshackle look of the orks. There’s something about it that screams post-apocalyptic junkyard. The vehicles and walkers are very ‘kit-bashed’ in nature. The orkz themselves are comical, yet vicious looking. There’s nothing I find I don’t like about the ork models.

2. Fluff: Being a race made for war is enough reason for me to get them. I have found it quite hard to justify in-faction battles with other armies I have come across, in 40k or other games. It doesn’t make real sense. Orks, however, find absolutely any reason under the stars to pick a fight. From inter-klan rivalries, to an all-out Waaagh! The fluff is also fantastic and fun to read. Orks in general are savagely funny.

3. Playstyle. I haven’t played horde armies before, and the numerous boyz that make up any competitive list was something that I looked forward to playing. I like that the Orks have an aggressive playstyle, and can be fast if needed.

4. Konvershuns! Here’s the meat of my choice. I fell in love with the various conversions/kitbashes/scratchbuilds of the numerous Meks on the internet. No other army can conceivably come up with a conversion that looks dissimilar to the official models. Orks do it by the trukkloads!

Hence the title of this blog. I’m new to conversions, having taken the safe route with Warmachine and Hordes. I haven’t any skills garnered from years of experience. So I hope this blog will help me push my skills further by logging the progress I make over the (hopefully) coming years ahead.

So…Welcome to Da Shop!

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